Now that the new season is coming, we have decided to make several changes and adjustments to make the game more accessible for beginner players. In this blog, we’re going to go through all the updates made to the MAP.
We also received feedback that there weren’t enough advantages to playing on higher floors, so we’ve made several adjustments to increase the benefits of playing at higher levels. This update will take effect with the start of the Beta Test 7th Version on November 10, 2025, at 07:00 AM UTC.
MAP Tiles Layout Adjustment
In the new Update, there will be several changes to the MAP tiles placement on each floor. The most impactful change in this update is that Jail Tile will be removed from Floor 1. With this change, it will be easier for newer players to play the MAP and not worry about stepping on the Jail as long as they stay on Floor 1.
Jail Bail Adjustment
| Floor | bail(initial) |
| 1st | No Jail |
| 2nd | 0.1 YU |
| 3rd | 0.3 YU |
| 4th | 0.5 YU |
| 5th | 0.7 YU |
| 6th | 0.9 YU |
*Each time you land on a JAIL tile, the bail amount will double. However, the accumulated bail will reset to its initial value whenever you move up or down a floor. The same applies when you are downgraded from the Bonus Stage.
Aside from that, we have also adjusted the number of DOWNGRADE tiles on each floor. Now, there will be fewer DOWNGRADES on every floor, making it easier to stay on your current floor in the MAP.
Min/Max BWP Value on GO Tile Adjustment
To balance the changes on the Tile Layouts, we have also adjusted the minimum and maximum BWP you can get from each floor. This change is to balance the BWP that you can get from each floor, especially to limit the amount of BWP you can acquire from Floor 1 which will have no Jail Tile on it.
FFE Consumption Adjusted
For the Map Update, we have adjusted the FFE Consumption:
| Floor | Old FFE Consumption | New FFE Consumption |
| 1st | 1 | |
| 2nd | 2 | |
| 3rd | 2 | |
| 4th | 3 | |
| 5th | 3 | |
| 6th | 4 |
Boss Battle Adjustment
We have noticed that some players, especially beginners, are struggling to defeat the Golem in the Boss Battle, even at floor 1. For this reason, we have decided to adjust the strength of the boss by weakening it.
This change makes the Boss Battle a little bit easier to fight. Though it’s important to note that the Golem in the Boss Battle Tile will become stronger by a certain percentage every time you make a loop around the MAP. That’s why it’s important to still be considerate if you should proceed and play more or clear the MAP.
Rare Boss Encounter Rate and Bonus Stage Adjustment
Rare Boss Encounter
We have adjusted the encounter rate of the Rare Boss across all floors. The higher the floor, the greater the chance of encountering the Rare Boss, giving players more incentive to play on higher floors.
As part of this adjustment, players can no longer encounter the Rare Boss on Floor 1. However, those using an Express Ticket will still have a chance to encounter the Rare Boss even on Floor 1.
Bonus Stage Change
We have adjusted the maximum number of rewards that can be obtained from the Special Area. In addition, the FFE cost for rolling the dice in the Bonus Stage has been increased from 5 FFE to 10 FFE.


